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Your Unreal Engine AI Assistants

Turn your ideas into working Unreal Engine assets. Describe what you need in plain English and get Blueprints, Materials, C++ classes, and full 3D environments built right inside your UE5 project.

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Comprehensive Tool Suite

Every tool is a native C++ MCP endpoint. No Python, no Node.js, no bridges.

Blueprints

18

Full lifecycle: create, edit, compile. 30+ node types in one tool.

Materials

12

Master materials, instances, graph editing, expression wiring.

World / Actors

17

Spawn, transform, attach, properties, select, duplicate.

PIE Runtime

14

Control the game while running: teleport, AI commands, blackboard.

Animation

9

Montage, AnimBP, state machine, sections, notifies.

Sequencer

6

Level sequences, actor bindings, tracks, keyframes.

BP Debugger

10

Breakpoints, watch values, compile error analysis, auto-fix.

Asset Dependency

5

References, referencers, orphans, circular deps, dependency tree.

Enhanced Input

5

Input Actions, Mapping Contexts, modifiers, key bindings.

Generic Asset

3

Universal reader via reflection. One tool reads ANY UObject.

Data Structures

6

DataTable, UserDefinedStruct, UserDefinedEnum with typed fields.

Behaviour Trees

7

Create BT, read tree structure, Blackboard with typed keys.

Widget / UMG

4

Widget Blueprints, 17 widget types, property setting via reflection.

Niagara VFX

4

Systems, emitters, exposed parameters.

State Trees

3

Create, read, add states.

IK Rigs

5

Goals, solvers (FBIK/Limb/Pole), retarget chains.

IK Retargeters

3

Source/target rigs, chain mapping.

Motion Matching

4

PoseSearch schema, database, animation management.

Environment

5

PostProcess, Fog, Sky Atmosphere, Light properties.

Physics

4

Simulation, collision, constraints, physics info.

Spline

7

Create, add/set/remove points, closed loop, point types.

Navigation

3

Navmesh build, path query, navigation info.

Audio

3

Spawn sounds, audio properties, sound info.

Game Framework

8

GameMode, PlayerController, GameState, HUD creation.

GAS

6

Gameplay Abilities, Effects, Attribute Sets.

PCG

4

PCG Graph create, info, execute generation.

Level

5

New, open, save, level info with streaming.

Landscape

3

Create, set material, get info.

Foliage

4

Add types, paint, erase, stats.

Networking

3

Replication, dormancy, net update frequency.

World Partition

2

WP info, region loading.

Macro Shortcuts

4

Basic level, light rig, grid/ring layout.

Build / Validation

5

Project info, modules, asset validation, build config.

Editor

4

Screenshot, log reading, PIE start/stop.

File Operations

4

Read, write, delete, rename files in project.

Other

4

Python execution, undo/redo, clear refs.

Enhanced Input

5

Input Actions, Mapping Contexts, modifiers, key bindings.

Generic Asset

3

Universal reader via reflection. One tool reads ANY UObject.

Data Structures

6

DataTable, UserDefinedStruct, UserDefinedEnum with typed fields.

Behaviour Trees

7

Create BT, read tree structure, Blackboard with typed keys.

Widget / UMG

4

Widget Blueprints, 17 widget types, property setting via reflection.

Niagara VFX

4

Systems, emitters, exposed parameters.

State Trees

3

Create, read, add states.

IK Rigs

5

Goals, solvers (FBIK/Limb/Pole), retarget chains.

IK Retargeters

3

Source/target rigs, chain mapping.

Motion Matching

4

PoseSearch schema, database, animation management.

Environment

5

PostProcess, Fog, Sky Atmosphere, Light properties.

Physics

4

Simulation, collision, constraints, physics info.

Spline

7

Create, add/set/remove points, closed loop, point types.

Navigation

3

Navmesh build, path query, navigation info.

Audio

3

Spawn sounds, audio properties, sound info.

Game Framework

8

GameMode, PlayerController, GameState, HUD creation.

GAS

6

Gameplay Abilities, Effects, Attribute Sets.

PCG

4

PCG Graph create, info, execute generation.

Level

5

New, open, save, level info with streaming.

Landscape

3

Create, set material, get info.

Foliage

4

Add types, paint, erase, stats.

Networking

3

Replication, dormancy, net update frequency.

World Partition

2

WP info, region loading.

Macro Shortcuts

4

Basic level, light rig, grid/ring layout.

Build / Validation

5

Project info, modules, asset validation, build config.

Editor

4

Screenshot, log reading, PIE start/stop.

File Operations

4

Read, write, delete, rename files in project.

Other

4

Python execution, undo/redo, clear refs.

Unlock Your True Potential

Start free with your own Claude or GPT, or switch to Nwiro AI Pro for advanced PCG pipelines and more AI models.

Nwiro AI Integration Kit

Perpetual Licence

A great fit for solo developers and small teams who want to speed up their Unreal Engine workflow.

Powered by Claude CLI & Codex CLI
Blueprint, Material & UI Generation
AI-Powered Bug Fixing & Logging
Zero Dependency
Meshy AI Connection
Tripo 3D Connection
Advanced PCG Graph Generation
Advanced Blueprint Logic
Advanced Custom Plugin Architecture

Nwiro AI Pro

Subscription or Credits

For power users and studios that need advanced PCG pipelines, expert workflows, and direct support.

Everything in Nwiro AI Integration Kit
Advanced PCG Graph Generation
Advanced Blueprint Logic
Advanced Custom Plugin Architecture
Discord Support
Claude Opus 4.6 / Sonnet 4.6 / Haiku 4.5
GPT-5.4 / GPT-5.4 Mini (OpenAI)
Gemini 3.1 Pro / 2.5 Flash (Google)
DeepSeek V3.2
Devstral (Mistral)
Kimi K2.5 / Llama 3.3 70B / Gemma 3 27B
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Advanced Biome Generation

Premium features that take your Unreal Engine workflow to the next level.

Prompt: Lakeside hemlock forest with dense fern undergrowth, boulders and mossy branches
Prompt: Lakeside hemlock forest with dense fern undergrowth, boulders and mossy branches

Generated by Nwiro AI Pro

From a single text prompt to a fully placed PCG biome. Nwiro AI Pro selects meshes from your Content Browser and distributes them naturally across the terrain.

Advanced Biome GenerationContent Browser MeshesNatural DistributionOne-Click Place

Generate 3D Models From Text with Meshy AI

Describe what you need and Meshy AI generates production-ready 3D assets directly inside your UE5 project.

3D chair model generated by Meshy AI in Unreal Engine viewport
Nwiro chat interface generating a 3D model with Meshy AI

Generate 3D Models From Text or Image with Tripo AI

Start from a short text or an image, and Tripo AI creates 3d models you can use right away in your UE5 project.

3D chair model generated by Meshy AI in Unreal Engine viewport
Nwiro chat interface generating a 3D model with Meshy AI
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Native Claude & GPT Integration

Nwiro AI connects through the Claude CLI and Codex CLI. Install them on your machine, sign in once, and get the full power of Claude or GPT inside UE5.

Nwiro AI plugin settings screen showing Claude CLI and Codex CLI integration options
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Locally Secure

Your project data never reaches our servers. The Claude CLI and Codex CLI run locally on your machine and talk directly to Anthropic or OpenAI, nothing in between.

No API Key Required

Forget juggling API keys and dashboards. Sign in to the Claude CLI or Codex CLI once and Nwiro is ready to go, billing handled through your existing Claude or ChatGPT subscription.

Zero-Config Setup

Install the plugin, log in to the Claude CLI or Codex CLI, and you are done. No keys to copy, no environment variables, no provider accounts to wire up.

Full Claude & GPT Power

Through the Claude CLI and Codex CLI you get the full power of the latest Claude and GPT models, including Opus, Sonnet and GPT 5, with no limits or trade-offs.

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Real Help From Real Developers

Your AI workflow is backed by regular updates and real-time help.

Active Discord Help

Stuck on a Blueprint, or need a hand with Nwiro Pro or connecting Claude Code / Codex CLI through the Integration Kit? Join our active Discord server to talk directly with the Nwiro team and a growing group of UE5 creators.

Join Server

Continuous Updates

Both Nwiro Pro and the Integration Kit keep growing. We regularly ship new tools, improve context handling, and fix bugs to keep your workflow up to date.

Clear Documentation

Clear setup guides for Nwiro Pro and the Integration Kit, plus practical prompt tips for C++ and Blueprints.

Day-One Engine Support

Every Unreal Engine release is supported from day one across both plugins, so your AI workflow always works with Epic's latest features.

CONTACT US

Business Hours
Monday - Friday
10AM - 6PM

E-Mail
[email protected]

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