
Your Unreal Engine AI Assistants
Turn your ideas into working Unreal Engine assets. Describe what you need in plain English and get Blueprints, Materials, C++ classes, and full 3D environments built right inside your UE5 project.


Comprehensive Tool Suite
Every tool is a native C++ MCP endpoint. No Python, no Node.js, no bridges.
Blueprints
18Full lifecycle: create, edit, compile. 30+ node types in one tool.
Materials
12Master materials, instances, graph editing, expression wiring.
World / Actors
17Spawn, transform, attach, properties, select, duplicate.
PIE Runtime
14Control the game while running: teleport, AI commands, blackboard.
Animation
9Montage, AnimBP, state machine, sections, notifies.
Sequencer
6Level sequences, actor bindings, tracks, keyframes.
BP Debugger
10Breakpoints, watch values, compile error analysis, auto-fix.
Asset Dependency
5References, referencers, orphans, circular deps, dependency tree.
Enhanced Input
5Input Actions, Mapping Contexts, modifiers, key bindings.
Generic Asset
3Universal reader via reflection. One tool reads ANY UObject.
Data Structures
6DataTable, UserDefinedStruct, UserDefinedEnum with typed fields.
Behaviour Trees
7Create BT, read tree structure, Blackboard with typed keys.
Widget / UMG
4Widget Blueprints, 17 widget types, property setting via reflection.
Niagara VFX
4Systems, emitters, exposed parameters.
State Trees
3Create, read, add states.
IK Rigs
5Goals, solvers (FBIK/Limb/Pole), retarget chains.
IK Retargeters
3Source/target rigs, chain mapping.
Motion Matching
4PoseSearch schema, database, animation management.
Environment
5PostProcess, Fog, Sky Atmosphere, Light properties.
Physics
4Simulation, collision, constraints, physics info.
Spline
7Create, add/set/remove points, closed loop, point types.
Navigation
3Navmesh build, path query, navigation info.
Audio
3Spawn sounds, audio properties, sound info.
Game Framework
8GameMode, PlayerController, GameState, HUD creation.
GAS
6Gameplay Abilities, Effects, Attribute Sets.
PCG
4PCG Graph create, info, execute generation.
Level
5New, open, save, level info with streaming.
Landscape
3Create, set material, get info.
Foliage
4Add types, paint, erase, stats.
Networking
3Replication, dormancy, net update frequency.
World Partition
2WP info, region loading.
Macro Shortcuts
4Basic level, light rig, grid/ring layout.
Build / Validation
5Project info, modules, asset validation, build config.
Editor
4Screenshot, log reading, PIE start/stop.
File Operations
4Read, write, delete, rename files in project.
Other
4Python execution, undo/redo, clear refs.
Enhanced Input
5Input Actions, Mapping Contexts, modifiers, key bindings.
Generic Asset
3Universal reader via reflection. One tool reads ANY UObject.
Data Structures
6DataTable, UserDefinedStruct, UserDefinedEnum with typed fields.
Behaviour Trees
7Create BT, read tree structure, Blackboard with typed keys.
Widget / UMG
4Widget Blueprints, 17 widget types, property setting via reflection.
Niagara VFX
4Systems, emitters, exposed parameters.
State Trees
3Create, read, add states.
IK Rigs
5Goals, solvers (FBIK/Limb/Pole), retarget chains.
IK Retargeters
3Source/target rigs, chain mapping.
Motion Matching
4PoseSearch schema, database, animation management.
Environment
5PostProcess, Fog, Sky Atmosphere, Light properties.
Physics
4Simulation, collision, constraints, physics info.
Spline
7Create, add/set/remove points, closed loop, point types.
Navigation
3Navmesh build, path query, navigation info.
Audio
3Spawn sounds, audio properties, sound info.
Game Framework
8GameMode, PlayerController, GameState, HUD creation.
GAS
6Gameplay Abilities, Effects, Attribute Sets.
PCG
4PCG Graph create, info, execute generation.
Level
5New, open, save, level info with streaming.
Landscape
3Create, set material, get info.
Foliage
4Add types, paint, erase, stats.
Networking
3Replication, dormancy, net update frequency.
World Partition
2WP info, region loading.
Macro Shortcuts
4Basic level, light rig, grid/ring layout.
Build / Validation
5Project info, modules, asset validation, build config.
Editor
4Screenshot, log reading, PIE start/stop.
File Operations
4Read, write, delete, rename files in project.
Other
4Python execution, undo/redo, clear refs.
Unlock Your True Potential
Start free with your own Claude or GPT, or switch to Nwiro AI Pro for advanced PCG pipelines and more AI models.
Nwiro AI Integration Kit
Perpetual Licence
A great fit for solo developers and small teams who want to speed up their Unreal Engine workflow.
Nwiro AI Pro
Subscription or Credits
For power users and studios that need advanced PCG pipelines, expert workflows, and direct support.
Visit 
Advanced Biome Generation
Premium features that take your Unreal Engine workflow to the next level.

Generated by Nwiro AI Pro
From a single text prompt to a fully placed PCG biome. Nwiro AI Pro selects meshes from your Content Browser and distributes them naturally across the terrain.
Generate 3D Models From Text with Meshy AI
Describe what you need and Meshy AI generates production-ready 3D assets directly inside your UE5 project.


Generate 3D Models From Text or Image with Tripo AI
Start from a short text or an image, and Tripo AI creates 3d models you can use right away in your UE5 project.



Native Claude & GPT Integration
Nwiro AI connects through the Claude CLI and Codex CLI. Install them on your machine, sign in once, and get the full power of Claude or GPT inside UE5.


Locally Secure
Your project data never reaches our servers. The Claude CLI and Codex CLI run locally on your machine and talk directly to Anthropic or OpenAI, nothing in between.
No API Key Required
Forget juggling API keys and dashboards. Sign in to the Claude CLI or Codex CLI once and Nwiro is ready to go, billing handled through your existing Claude or ChatGPT subscription.
Zero-Config Setup
Install the plugin, log in to the Claude CLI or Codex CLI, and you are done. No keys to copy, no environment variables, no provider accounts to wire up.
Full Claude & GPT Power
Through the Claude CLI and Codex CLI you get the full power of the latest Claude and GPT models, including Opus, Sonnet and GPT 5, with no limits or trade-offs.

Real Help From Real Developers
Your AI workflow is backed by regular updates and real-time help.
Active Discord Help
Stuck on a Blueprint, or need a hand with Nwiro Pro or connecting Claude Code / Codex CLI through the Integration Kit? Join our active Discord server to talk directly with the Nwiro team and a growing group of UE5 creators.
Continuous Updates
Both Nwiro Pro and the Integration Kit keep growing. We regularly ship new tools, improve context handling, and fix bugs to keep your workflow up to date.
Clear Documentation
Clear setup guides for Nwiro Pro and the Integration Kit, plus practical prompt tips for C++ and Blueprints.
Day-One Engine Support
Every Unreal Engine release is supported from day one across both plugins, so your AI workflow always works with Epic's latest features.