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Veiled Realms 3D Real Time Environment Challenge

We invite both students and professionals to craft captivating environments.Create your environments within the concept of lost worlds in forgotten times. Showcase your artistic vision for a chance to win remarkable awards and industry recognition.

Apply Challenge

"Qheeva" from The Velvet Road series

by Max Bedulenko

max bedulenko

Max Bedulenko

Max Bedulenko has over 10 years of experience in concept art for gaming and movie industries. As a freelance artist, he collaborates with numerous game studios, producing concept art for their projects. In his personal works, he opens doors to new worlds through dystopian and ethnic cyberpunk styles.

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Participation Rules

Blog Post

-Participants must prepare a blog post and create announcement visuals to include in their post. The blog post will describe the type of environment design they plan to make for the challenge titled “Veiled Realms 3D Real-Time Environment Challenge”.

-The completed blog post must be shared on ArtStation and/or LinkedIn. Participants are free to post on both platforms if they wish.

References

Participants have three options for references:

  • They can find their copyright-free references.
  • They can use Max Bedulenko's concept art as inspiration.
  • They can design entirely original concept art themselves.

List of Max Bedulenko's concept art allowed for use:

  • The Stone Teethlink icon
  • Armenian Districtlink icon
  • Streets of Constantinoplelink icon
  • Viennalink icon
  • Ghentlink icon
  • Qheevalink icon
  • The Sheegothailink icon
  • Nogrothlink icon
  • Kheezwaralink icon
  • Baj-Qheethlink icon
  • Baj-Grakhlink icon
  • Baj-Sheerhlink icon
  • Various stuff for Velvet Road serieslink icon
  • Baj-Nhreezlink icon
  • Streets of Qheevalink icon
  • Baj-Njeethlink icon
  • Fishermen's District Vol.1link icon
  • Fishermen's District Vol.2link icon

Registration

-To participate in the competition, participants must complete the registration form and become members of the Cosmos platform.

-The completed blog post must be shared on ArtStation and/or LinkedIn. Participants are free to post on both platforms if they wish.

-Upon completing the membership process, participants will receive:

  • A 6-month standard membership
  • 1 premium credit as a gift

Competition Rules

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1. Environment Requirements

Projects must be created using real-time game engines (e.g., Unreal Engine, Unity, Godot, CryEngine, etc.).

2. Application and Submission Deadlines

Application and Submission Deadlines: If the application or submission is delayed, Leartes reserves the right to accept or reject the project.

3. Model and Asset Usage

Models used in the environment must be either the artist's creations or sourced from the Cosmos platform. Asset packs available on Cosmos can be used, but 3rd party (third-party) assets are strictly prohibited. Participants can use self-created assets in their projects.

4. AI Usage

AI usage is strictly prohibited in the production process. AI can only be used for reference creation or concept iteration. Projects incorporating AI in the production phase will be disqualified.

5. Rights and Sales Conditions

The moral rights of the works produced during the competition belong to the artist. Sales rights are equally shared between the artist and Leartes at 50% each. Leartes and the artist cannot sell the project unless an agreement is made with the participant.

6. Concept Compliance

Projects submitted to the competition must strictly adhere to the specified concept style (Veiled Realms). Any projects outside this concept style will not be accepted.

Roadmap

15th February 2025

Announcement

On February 15, the theme of the competition and details about the competition will be announced on the social media accounts of Leartes Studios. Registration details and further information will also be shared.

01

30th April 2025

Application Deadline

The deadline for applications is April 30, 2025. Only those who complete their registration by this date will be eligible to participate. Additional details will be available on the official social media channels.

02

1st April 2025

Competition Start

The competition officially begins on April 1, 2025. Participants will receive details and resources to begin their submissions. Updates will be shared via the competition's Discord server and social media accounts.

03

1st September 2025

Competition End

The competition concludes on September 1, 2025. Submissions must be finalized and submitted by this date. Late submissions will not be accepted.

04

Roadmap

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15th February 2025

Announcement

On February 15, the theme of the competition and details about the competition will be announced on the social media accounts of Leartes Studios. Registration details and further information will also be shared.

01

30th April 2025

Application Deadline

The deadline for applications is April 30, 2025. Only those who complete their registration by this date will be eligible to participate. Additional details will be available on the official social media channels.

02

1st April 2025

Competition Start

The competition officially begins on April 1, 2025. Participants will receive details and resources to begin their submissions. Updates will be shared via the competition's Discord server and social media accounts.

03

1st September 2025

Competition End

The competition concludes on September 1, 2025. Submissions must be finalized and submitted by this date. Late submissions will not be accepted.

04

Evaluation & Categories

Evaluation Criteria

-The evaluation will be conducted using 9 criteria. Each jury member will assess the participants and score them out of 100 points

-The competition has five jury members, and the participant's final score will be calculated out of 500 points based on the sum of all jury members' scores.

-Participants with the highest scores will be eligible to win awards.

Evaluation Metrics

  • Concept Selection and Implementation 10 Points
  • Level Blockout 10 Points
  • 3D Modelling, UV, Texturing 10 Points
  • Shaders ve Materials 10 Points
  • Level Art 10 Points
  • Lighting 10 Points
  • FPS And Optimization 20 Points
  • Rendering and Presentation 10 Points
  • Visual Quality 10 Points

Categories

The competition consists of two categories:

Student Category

  • Students must register using an edu domain email address.
  • Participants without an edu email or who are found not to be students will be disqualified and not considered in the student category.

Standard Participation Category

  • This category is for participants who are not students.

Each category has different awards.

Awards

Winners

Separate awards will be given to the 1st, 2nd, and 3rd place winners in both the Student and Standard Categories.

Honorable Mention

This award will be presented to participants who demonstrate outstanding achievement or contribute significantly to the competition.

Community Award

Our team will select three outstanding works as finalists. These finalists will be featured on our Instagram page, where the community can vote by liking their favorite. The finalist who receives the most likes will be awarded the prize!

Juries

Oğuzhan Kar

Oğuzhan Kar

Founder | Creative Director

Leartes Studios

Tolga İlhan

Tolga İlhan

Art Director

Leartes Studios

Otto Ostera

Otto Ostera

Art Director

Romero Games

Mark Ranson

Mark Ranson

Art Director

VOID Interactive

Sergei Panin

Sergei Panin

Level Artist

Sony

Stefan Van Der Sandt

Stefan Van Der Sandt

Senior Environment Artist

Aaron Sims Creative

Juries

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Oğuzhan Kar

Oğuzhan Kar

Founder | Creative Director

Leartes Studios

Tolga İlhan

Tolga İlhan

Art Director

Leartes Studios

Otto Ostera

Otto Ostera

Art Director

Romero Games

Mark Ranson

Mark Ranson

Art Director

VOID Interactive

Sergei Panin

Sergei Panin

Level Artist

Sony

Stefan Van Der Sandt

Stefan Van Der Sandt

Senior Environment Artist

Aaron Sims Creative

Sponsors

Will Be Announced Soon

Awards

Will Be Announced Soon

Application Form

Select Participation
Student
Standard

Note: Before applying, you must join our Discord channel.

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